
If they are extremely mad they are bound to yell at anyone and who ever near by.

Their moods will play a factor in how the sims act. If a sim is evil they are more likely to do mean interactions or if they are romantic they like to choose romance over mean interactions. Interactions are based off of several factors. Your enemy sim at any given time could come up to your sim and beat you up! Now they will ask about day, kiss, tell jokes, be mean.

By removing the idle chat, sims now choose an actual interaction. They did nothing that was from their moods or traits. What that was, was sims would randomly go up to someone and just "Chat". This mod is going to add excitement to your game! I removed the idle chat that sims used to do. Luckily, there are a few mods that stand to correct these issues:ġ) Have Some Personality Please - PolarBearSimsĭescription from the Mod The Sims Website: 2) The focus on Emotions means less focus on individual personality for our sims. While this creates a fun, new way to interact with our sims, there are two issues that Simmers that prefer realism may encounter with this system: 1) Emotions can overpower one another creating constant emotional changes that are not necessarily realistic. One of the selling points for The Sims 4 when it launched was "Emotions!!!" In this iteration, a sim's current emotion affects their interactions, which is intended to produce smarter sims. The Sims 3 brought us open worlds, which finally let us take our Sims around their entire town/city/world without loading screens. The Sims 2 introduced aging, which was revolutionary compared to the Sims 1 where only babies aged up and children-adults remained the same.

Whenever a new Sims sequel series is launched, there is always a new feature lauded as an innovation over the previous entry in the series.
